1NVIDIA Research 2Georgia Institute of Technology 3University of Utah
October 2026
A real run, told as the conversation between the agent (left) and the planner and tools (right): place the apple from the black table in the wooden bowl, when a penguin plush hides it. The labels follow the ten steps of the planning loop; thinking and robot motion are sped up, by the factor on each badge.
A robot in an unmapped home has to decide what to find out and how to act, often before it has seen where things are. Vision-language agents bring the priors for this, but when they call tools directly nothing declares what makes an action correct. Belief-space task and motion planning declares it, but pays for explicit distributions over the whole house and a hand-written problem.
TAMPAgent lets the agent act as the belief-space policy while its output keeps the planner's contract: parameterized actions whose constraints tools must certify before anything moves. Beliefs stay in language until a constraint needs a value from a tool.
Who orchestrates planning. TAMP solves hand-written problems with a task planner that calls the tools; VLM-TAMP lets the agent write the problem but keeps the planning pipeline fixed; Code as Policies lets the agent call tools directly and relies on execution feedback. In TAMPAgent, the agent orchestrates both the task planner, which compiles its plans into constraints, and the tools, which certify values that satisfy them.
Method
A conversation between agent and planner
TAMPAgent runs one loop. The agent writes the problem from its current belief, the planner grounds the actions, the agent plans with a hypothesis, the planner turns the plan into constraints, and the agent solves them with tools. Only then does the robot act, observe, and start again. Below, each step is shown on the run from the video.
1Write the problem
The agent turns the instruction into a planning problem: a goal and the current value of every variable it needs. Values the robot has not observed are hypotheses written in words. Here the agent only knows the black table, so it guesses that both the apple and the bowl are there, and plans to find the apple, pick it, find the bowl, and place it.
2Look, and fail to certify
The robot looks for the apple from several viewpoints. Segmentation finds nothing, then only a sliver with a single depth pixel, so the observation constraint of detect cannot be certified: the planner reports an epistemic gap and will not let the robot pick.
3Plan with a hypothesis
The agent uses its priors to rank where the object could be, and commits to the most likely explanation: the penguin plush hides it. Its plan moves the penguin out of the way before looking again.
4Build the constraint graph
The planner grounds the plan into a factor graph. The continuous choices of each action, such as the grasp, arm pose, path, and placement, become variables, and each action's preconditions become constraints over them. A variable shared by two actions couples them: the grasp chosen to pick the penguin must also let the robot set it down.
5Solve it with tools
The agent composes a computation graph of tool calls, segmentation, grasp generation, inverse kinematics, and motion planning, and runs it until every constraint of the first action has a value a tool has certified.
6Act, observe, and update
The planner accepts only when every constraint of the first action is certified. The robot executes that one action and observes, and the agent updates its belief. Once the penguin is set aside, the apple is in view: what was a language hypothesis is now a certified RGB-D estimate. The loop starts again from the first step.
The rest of the run
The same loop carries the task to the end. Two base motions toward the apple fail, so the agent picks it from where the robot stands. While carrying it, the robot searches for the bowl until perception certifies its location. No placement fits from the first stance, so the agent repositions the robot, and the apple goes into the bowl.
Sandbox
What the agent sees and writes
The agent is a coding agent, Codex or Claude Code, in a locked-down container. It has a shell, Python and a handbook, and it reaches the robot only through a gateway that forwards a fixed list of routes. Everything below is from simulation: how the sandbox is built, the handbook the agent reads, and one run of task T10, loop by loop.
1Files in its workspace
Each step is a small Python file that states what the agent believes, what it wants to do and, after running, what it achieved. Every loop starts with ranked hypotheses in plain language, and every reply is saved.
2Beliefs and plans, through the API
It writes the problem and its inventory, proposes one complete plan that the planner compiles into a CSP, and binds tool receipts to the CSP's variables. These change the planner's belief, never the robot.
3Requests for motion
It cannot move the robot directly. It asks for a grant for the exact locked step, and the planner issues one only when every constraint of that step is certified. Then it dispatches once and completes the step.
The run is task T10, where a cracker box and a mustard bottle hide the apple; the T10 video shows the full rollout. The handbook is the simulation profile's; the real robot uses the same pages, with its own parts where the robots differ.
Evaluation
Results
Ten simulated tasks ask the robot to place the apple on the plate on the dining table, and differ in where the apple starts and what hides or blocks it. Every method gets the same short goal prompt and no description of the scene. The robot, an RB-Y1, starts facing away from the apple every time. We compare against two baselines without a planner, over 20 episodes per task: Code as Policies (CaP), where the same agent writes code that calls the same tools, and Graph as Policy (GaP), where helper agents author and review graphs of tool calls and the robot moves only through a validated graph. The tasks fall into four groups: mobile manipulation (T1, T2), non-prehensile tasks where something must be moved first (T4 to T6, T8, T10), occlusion tasks where the apple is hidden (T3, T7), and T9, where the apple is hidden in the fridge behind a cup that must be moved. All methods run GPT-6-Astra at low reasoning effort. Each episode has 15 minutes of simulated time plus 5 minutes for each blocker, and 25 minutes for T3, T9, and T10. On T9 we measure learning from attempts instead of running 20 episodes. Three more tasks, T11 to T13, move to a larger home with other objects, where the robot must search across rooms; in T13 a chair also blocks the doorway. The charts are from the RB-Y1; the videos show rollouts on the RB-Y1 and on a Unitree G1.
Rollout on the G1.
T1Mobile manipulation
On the dining table
The apple is in the open on the dining table, next to the plate.
What needs to be done
Find the dining table, the apple and the plate.
Pick the apple.
Place it on the plate.
Time budget: 15 min of simulated time
Close-up around the apple at the start.
T2Mobile manipulation
On the counter
The apple is in the open on the kitchen counter, away from the dining table.
What needs to be done
Search the kitchen and find the apple on the counter.
Pick the apple.
Carry it to the dining table and place it on the plate.
Time budget: 15 min of simulated time
Rollout on the RB-Y1.
T3Occlusion
Inside the fridge
The apple is on a shelf inside the closed refrigerator, so no view of the room shows it.
What needs to be done
Check the counters and the table and find no apple.
Shift the belief to the refrigerator and open its door.
Pick the apple from the shelf.
Carry it to the dining table and place it on the plate.
Time budget: 25 min of simulated time
Rollout on the RB-Y1 and G1.
T4Non-prehensile
Blocked by a cup
The apple is on the counter, with a cup right in front of it that blocks every grasp.
What needs to be done
Find the apple; the planner reports that the cup blocks the grasp.
Move the cup aside.
Pick the apple.
Carry it to the dining table and place it on the plate.
Time budget: 20 min of simulated time
Rollout on the RB-Y1.
T5Non-prehensile
Blocked by a drawer
The apple is on the counter, and an open drawer below it blocks the approach.
What needs to be done
Find the apple.
Close the drawer so the robot can reach the counter.
Pick the apple.
Carry it to the dining table and place it on the plate.
Time budget: 20 min of simulated time
Close-up around the apple at the start.
T6Non-prehensile
Blocked by a drawer and a cup
The apple is on the counter behind a cup, and an open drawer blocks the approach.
What needs to be done
Find the apple.
Close the drawer.
Move the cup aside.
Pick the apple, carry it to the dining table and place it on the plate.
Time budget: 25 min of simulated time
Rollout on the RB-Y1.
T7Occlusion
Hidden behind a cracker box
A cracker box on the counter hides the apple from every view.
What needs to be done
Hypothesize that the box hides the apple.
Move the box out of the way.
Pick the apple.
Carry it to the dining table and place it on the plate.
Time budget: 20 min of simulated time
Rollout on the RB-Y1.
T8Non-prehensile
Cracker box in front of the plate
The apple and the plate are on the dining table, with a cracker box standing in front of the plate.
What needs to be done
Search the room and find the apple and the plate.
Pick the apple.
Find a placement on the plate that clears the box, moving the box or the robot as needed.
Place the apple on the plate.
Time budget: 20 min of simulated time
Close-up around the apple at the start. The refrigerator doors are drawn translucent here; in the simulation they are closed.
T9Occlusion + non-prehensile
Behind a cup inside the fridge
The apple is inside the closed refrigerator, behind a cup on the shelf.
What needs to be done
Find that the apple is in the refrigerator and open its door.
Relocate the cup that blocks the apple.
Pick the apple.
Carry it to the dining table and place it on the plate.
Time budget: 25 min of simulated time
Rollout on the RB-Y1.
T10Non-prehensile
Behind a mustard bottle
The apple is at the far end of the counter, hidden behind a mustard bottle, with other objects around it.
What needs to be done
Search the kitchen for the apple.
Move what hides it, here a cracker box and then the mustard bottle.
Pick the apple.
Carry it across the room to the dining table and place it on the plate.
Time budget: 25 min of simulated time
Rollout on the RB-Y1.
T11Mobile manipulation across rooms
Bowl from the living room to the kitchen table
Instruction: place bowl from living room to kitchen table. The robot starts in the kitchen. The bowl is out of sight on a round table in the living room, next to a small book.
What needs to be done
Search past the kitchen; one doorway leads only to a bathroom, the other to the living room.
Find the bowl and approach it through the doorway.
Grasp the bowl by its rim, keeping the hand clear of the book.
Carry it back through the doorway and around the counter.
Place it on a clear part of the kitchen table, away from the mug and the plate.
Rollout on the RB-Y1.
T12Mobile manipulation across rooms
Throw away the used sponge
Instruction: throw away the used sponge. The robot starts in the kitchen, where neither the sponge nor the trash bin is in view.
What needs to be done
Survey the kitchen and find the open trash bin beside the refrigerator.
Search further and find the sponge on top of the washing machine in the bathroom.
Pick the sponge.
Carry it back through the doorway to the kitchen.
Release it inside the bin.
Rollout on the RB-Y1.
T13Across rooms, non-prehensile
Bowl to the kitchen, past a chair in the doorway
Instruction: place bowl from living room to kitchen table. The same instruction and home as T11, but a chair now stands in the opening between the kitchen and the living room.
What needs to be done
Find the bowl on the living-room table, through the opening from the kitchen.
See that a chair in the opening leaves too little clearance for the robot.
Grasp the chair with both hands, slide it out of the opening and set it down clear of the return path.
Go through to the living room and grasp the bowl, keeping the hand clear of the book.
Carry it back past the parked chair and the counter, and place it on a clear part of the kitchen table.
1 / 13
What each result shows, as the question it answers, is in the FAQ.
Gallery
More runs
Other real runs, on the RB-Y1 and on a Unitree G1.
RealMustard bottle into the blue basket: pick, carry while searching, place.G1Pick up the toy dog: a failed grasp check makes the agent step closer before picking.
Questions
FAQ
Does the planner help when the apple is hidden or blocked?
All three methods solve every episode when the apple is in the open (T1, T2). When it is hidden or blocked (T3 to T8 and T10), TAMPAgent succeeds in 71% of episodes, against 45% for CaP and 50% for GaP. Over all tasks, it succeeds in 77%, against 57% and 61%. A plausible but infeasible plan, such as picking the apple through the cup, fails in the planner before the robot moves, and the failed constraint names what the agent must clear first.
Success over 20 episodes per task, grouped by category, with the mean over tasks last. Absolute success counts an episode only if the apple ends on the plate; partial success is the fraction of subtasks completed (find the apple, clear each blocker, pick, find the plate, place).Does certifying every motion lead to fewer failures?
An episode fails when an object falls or the scene is destroyed, or when its time runs out. Every motion TAMPAgent executes was certified first, so over the tasks it drops an object or destroys the scene in 13 episodes, against 26 for CaP and 14 for GaP, and it times out in 28, against 51 and 56.
Failed episodes out of 20: an object fell or the scene was destroyed (solid), and timeouts (hatched).Does the planner make the agent cheaper to run?
The planner keeps a compact record of the problem and its progress, so the agent reads and writes less. Per minute of simulated time, TAMPAgent uses fewer uncached input and output tokens than CaP and GaP. GaP is more structured than CaP, but its agent has to come up with each computation graph by itself, while TAMPAgent's planner already supplies the actions and the constraints each graph must certify.
Method
Uncached input / sim-min
Output / sim-min
TAMPAgent
19.3k
1.75k
CaP
20.3k
1.91k
GaP
27.4k
2.73k
Tokens per minute of simulated time, averaged over the RB-Y1 episodes.
Does TAMPAgent learn faster from its own attempts?
On T9, the apple sits inside the fridge behind a cup. Each method starts without how-to guidance, keeps notes in a memory across attempts, and retries until it succeeds. TAMPAgent and GaP succeed on their third attempt and CaP on its fourth. Over these attempts, TAMPAgent uses 42% and 31% fewer uncached input tokens than GaP and CaP, and 9% and 12% fewer output tokens.
Partial success of each attempt on T9, the fraction of four stages it completes (approach the refrigerator and find the apple, relocate the cup, pick the apple, place the apple), and uncached input and output tokens summed over all attempts. GaP's tokens include its helper agents.Does it work on a real robot?
On a real RB-Y1 in an office lab, TAMPAgent runs three categories of tasks. In simple pick and place, the robot puts an object such as a mustard bottle in a receptacle, finding both by exploring open surfaces. With an out-of-view receptacle, the robot carries the object while it searches, and plans the placement once the receptacle is certified. With a hidden object, as in the video above, the agent hypothesizes what hides the target and moves it first. Hidden objects cost the most, 973k uncached input and 127k output tokens per episode on average, against 376k and 39k for simple pick and place.
What does TAMPAgent guarantee?
Every constraint of an executed action was certified by a tool under the robot's current perception. The agent can still choose a poor plan, and tools can return false positives, so a certified grasp can still fail.
What are the limitations?
Skills are hand designed, though learned policies can join as tools. Cloud-hosted agents are slow: the robot is idle for more than 90 percent of an episode while the agent reasons.
Citation
BibTeX
@misc{mishra2026tampagent,
title = {{TAMPAgent}: Agentic Belief-Space Planning for
Mobile Manipulation},
author = {Mishra, Utkarsh A. and Degirmenci, Alperen and Chen, Yongxin and
Xu, Danfei and Hermans, Tucker and Garrett, Caelan},
year = {2026},
note = {Under review}
}